float p0 = length*1.0f; float p1 = 0.0f; float p2 = (float) (length*Math.sqrt(2.0)/2.0f); // 建立TriangleMesh TriangleMesh trianglemesh = new TriangleMesh(); // 設定頂點座標 trianglemesh.getPoints().addAll( p0, p1, -p2, -p0, p1, -p2, p1, p0, p2, p1, -p0, p2 ); // 設定貼圖座標 trianglemesh.getTexCoords().addAll( 0.50f, 1.00f, 0.75f, (float) (1.0-Math.sqrt(3.0)/4.0f), 0.25f, (float) (1.0-Math.sqrt(3.0)/4.0f), 1.00f, 1.00f, 0.50f, (float) (1.0-Math.sqrt(3.0)/2.0f), 0.00f, 1.00f ); // 設定各三角形的面 trianglemesh.getFaces().addAll( 0, 0, 1, 1, 2, 2, 1, 1, 0, 0, 3, 3, 2, 2, 1, 1, 3, 4, 0, 0, 2, 2, 3, 5 ); // 設定各面的平滑參數 trianglemesh.getFaceSmoothingGroups().addAll(0, 2, 4, 8); // 建立MeshView MeshView meshview; meshview = new MeshView(createMesh(150)); ...【參考資料】
[1] Java Official Web Site:http://www.oracle.com/technetwork/java/index.html
[2] JavaFX:http://www.oracle.com/technetwork/java/javafx
[3] JavaFX 8.0 API Specification.
[4] Java Platform, Standard Edition 8 API Specification.
[5] JDK 8 Certified System Configurations.
[6] H. M. Cundy, A. P. Rollett, Mathematical Models, Tarquin Publications, 1981.
[7] G. Sellers, R. S. Wright, N. Haemel, OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition), Addison-Wesley Professional, 2013.
[8] 黃嘉輝, JavaFX 8技術手冊, ISBN: 9789863474050, 碁峰資訊, 2014.
© Chia-Hui Huang
[2] JavaFX:http://www.oracle.com/technetwork/java/javafx
[3] JavaFX 8.0 API Specification.
[4] Java Platform, Standard Edition 8 API Specification.
[5] JDK 8 Certified System Configurations.
[6] H. M. Cundy, A. P. Rollett, Mathematical Models, Tarquin Publications, 1981.
[7] G. Sellers, R. S. Wright, N. Haemel, OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition), Addison-Wesley Professional, 2013.
[8] 黃嘉輝, JavaFX 8技術手冊, ISBN: 9789863474050, 碁峰資訊, 2014.
© Chia-Hui Huang
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