A toroid is said to be regular if every face has p vertices, and every vertex joins q faces. The Regular Tetragonal Toroidal Solids are regular genus-1 toroids in the class {4,4} (p=4, q=4) where 4 tetragonal (quadrilateral) faces meet at every vertex.
float C0 = length * 0.0f; float C1 = length * 1.0f; float C2 = length * 2.0f; float C3 = length * 3.0f; float C4 = length * 4.0f; float C5 = length * 5.0f; // 建立TriangleMesh TriangleMesh trianglemesh = new TriangleMesh(); // 設定頂點座標 trianglemesh.getPoints().addAll( C0, C3, C5, C0, C3, -C5, C0, -C3, C5, C0, -C3, -C5, C1, C2, C4, C1, C2, -C4, C1, -C2, C4, C1, -C2, -C4, -C1, C2, C4, -C1, C2, -C4, -C1, -C2, C4, -C1, -C2, -C4, C3, C5, C0, C3, -C5, C0, -C3, C5, C0, -C3, -C5, C0, C2, C4, C1, C2, -C4, C1, -C2, C4, C1, -C2, -C4, C1, C2, C4, -C1, C2, -C4, -C1, -C2, C4, -C1, -C2, -C4, -C1, C5, C0, C3, -C5, C0, C3, C5, C0, -C3, -C5, C0, -C3, C4, C1, C2, -C4, C1, C2, C4, C1, -C2, -C4, C1, -C2, C4, -C1, C2, -C4, -C1, C2, C4, -C1, -C2, -C4, -C1, -C2 ); // 設定貼圖座標 trianglemesh.getTexCoords().addAll( 0.0f, 0.0f, // 0 0.5f, 0.0f, // 1 1.0f, 0.0f, // 2 0.0f, 0.5f, // 3 0.5f, 0.5f, // 4 1.0f, 0.5f, // 5 0.0f, 1.0f, // 6 0.5f, 1.0f, // 7 1.0f, 1.0f // 8 ); // 設定各三角形的面 trianglemesh.getFaces().addAll( 0, 1, 2, 5, 6, 2, // Yellow 0, 1, 6, 5, 4, 2, // Yellow 0, 1, 4, 5, 5, 2, // Yellow 0, 1, 5, 5, 1, 2, // Yellow 0, 1, 1, 5, 9, 2, // Yellow 0, 1, 9, 5, 8, 2, // Yellow 0, 1, 8, 5, 10, 2, // Yellow 0, 1, 10, 5, 2, 2, // Yellow 3, 1, 2, 5, 10, 2, // Yellow 3, 1, 10, 5, 11, 2, // Yellow 3, 1, 11, 5, 9, 2, // Yellow 3, 1, 9, 5, 1, 2, // Yellow 3, 1, 1, 5, 5, 2, // Yellow 3, 1, 5, 5, 7, 2, // Yellow 3, 1, 7, 5, 6, 2, // Yellow 3, 1, 6, 5, 2, 2, // Yellow 4, 1, 6, 5, 10, 2, // Yellow 4, 1, 10, 5, 8, 2, // Yellow 4, 1, 8, 5, 9, 2, // Yellow 4, 1, 9, 5, 5, 2, // Yellow 7, 1, 5, 5, 9, 2, // Yellow 7, 1, 9, 5, 11, 2, // Yellow 7, 1, 11, 5, 10, 2, // Yellow 7, 1, 10, 5, 6, 2, // Yellow 12, 0, 14, 3, 18, 1, // Red 12, 0, 18, 3, 16, 1, // Red 12, 0, 16, 3, 17, 1, // Red 12, 0, 17, 3, 13, 1, // Red 12, 0, 13, 3, 21, 1, // Red 12, 0, 21, 3, 20, 1, // Red 12, 0, 20, 3, 22, 1, // Red 12, 0, 22, 3, 14, 1, // Red 15, 0, 14, 3, 22, 1, // Red 15, 0, 22, 3, 23, 1, // Red 15, 0, 23, 3, 21, 1, // Red 15, 0, 21, 3, 13, 1, // Red 15, 0, 13, 3, 17, 1, // Red 15, 0, 17, 3, 19, 1, // Red 15, 0, 19, 3, 18, 1, // Red 15, 0, 18, 3, 14, 1, // Red 16, 0, 18, 3, 22, 1, // Red 16, 0, 22, 3, 20, 1, // Red 16, 0, 20, 3, 21, 1, // Red 16, 0, 21, 3, 17, 1, // Red 19, 0, 17, 3, 21, 1, // Red 19, 0, 21, 3, 23, 1, // Red 19, 0, 23, 3, 22, 1, // Red 19, 0, 22, 3, 18, 1, // Red 24, 3, 26, 6, 30, 7, // Green 24, 3, 30, 6, 28, 7, // Green 24, 3, 28, 6, 29, 7, // Green 24, 3, 29, 6, 25, 7, // Green 24, 3, 25, 6, 33, 7, // Green 24, 3, 33, 6, 32, 7, // Green 24, 3, 32, 6, 34, 7, // Green 24, 3, 34, 6, 26, 7, // Green 27, 3, 26, 6, 34, 7, // Green 27, 3, 34, 6, 35, 7, // Green 27, 3, 35, 6, 33, 7, // Green 27, 3, 33, 6, 25, 7, // Green 27, 3, 25, 6, 29, 7, // Green 27, 3, 29, 6, 31, 7, // Green 27, 3, 31, 6, 30, 7, // Green 27, 3, 30, 6, 26, 7, // Green 28, 3, 30, 6, 34, 7, // Green 28, 3, 34, 6, 32, 7, // Green 28, 3, 32, 6, 33, 7, // Green 28, 3, 33, 6, 29, 7, // Green 31, 3, 29, 6, 33, 7, // Green 31, 3, 33, 6, 35, 7, // Green 31, 3, 35, 6, 34, 7, // Green 31, 3, 34, 6, 30, 7 // Green ); trianglemesh.getFaceSmoothingGroups().addAll( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); // 建立MeshView MeshView meshview; meshview = new MeshView(createMesh(30)); ...【參考資料】
[1] Java Official Web Site:http://www.oracle.com/technetwork/java/index.html
[2] JavaFX:http://www.oracle.com/technetwork/java/javafx
[3] JavaFX 8.0 API Specification.
[4] Java Platform, Standard Edition 8 API Specification.
[5] JDK 8 Certified System Configurations.
[6] H. M. Cundy, A. P. Rollett, Mathematical Models, Tarquin Publications, 1981.
[7] G. Sellers, R. S. Wright, N. Haemel, OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition), Addison-Wesley Professional, 2013.
[8] 黃嘉輝, JavaFX 8技術手冊, ISBN: 9789863474050, 碁峰資訊, 2014.
© Chia-Hui Huang
[2] JavaFX:http://www.oracle.com/technetwork/java/javafx
[3] JavaFX 8.0 API Specification.
[4] Java Platform, Standard Edition 8 API Specification.
[5] JDK 8 Certified System Configurations.
[6] H. M. Cundy, A. P. Rollett, Mathematical Models, Tarquin Publications, 1981.
[7] G. Sellers, R. S. Wright, N. Haemel, OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition), Addison-Wesley Professional, 2013.
[8] 黃嘉輝, JavaFX 8技術手冊, ISBN: 9789863474050, 碁峰資訊, 2014.
© Chia-Hui Huang
老師您好,一年前受到您網站的幫助,混了一年Java工程師的經驗,聽說Java9九月要出了,您還會出下一本書嗎?
回覆刪除http://www.ithome.com.tw/news/95757
謝謝你的建議,目前沒有計劃,但世事難料,或許會寫,但要看出版商,現在出版商很不景氣
刪除現在出版商真的很不景氣,也很少有人在買書了,都上網查居多,加上簡體書,出版商真的很不好做…
回覆刪除還是感謝您之前的照顧,謝謝…
不用客氣,只是互相分享而已,若有需要幫忙,請告訴我。
刪除現在真的很少人在買書,學生也是如此,寧可影印,也不願意買紙本,所以現在出版業真的很慘,好在我不是靠這維生,不然真的會餓死。
寫書只是為了一個小小的夢想,每當想到一個新主題,個性使然,總是迫不及待想要把它寫下來,至於有沒有人要看,從來都不是我的首要目的,而每當拿到新書,就是在等這一刻,偷笑都會偷笑很久,這種感覺真的無法與別人分享。
寫作是條孤單寂寞的路,只有自己最瞭解。
老師好久沒來這裡看看了…
回覆刪除看這裡還有在更新,真的很感動,也證明老師的身體還可以再寫20年呀…XD
謝謝你的支持,不知道還能做多久,只要能寫就繼續寫下去,謝謝你
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